Russian ww2 tankcrew beta 1
Resistance side (title: russian tankcrew)

Original model and skin: MAAC & MAARFY Iraqi tankcrew (MAF_CRWIRQ)!

Reskinned and converted for use with Russian armor on Resistance side in OFP. See downpage for details.
Using Upminders ww2-weaponpack for ppsh gun (needed addon!!)
Pictures: panorama of Russian ground-based firepower; Russian tankcrew in setting with Russian soldiers, Sturmovik and T34/85; Russian tankcrew in setting with captured Tiger.

Warning: the original name of the pbo has not been altered! So if you are using the iraqi tank crew in OFP (as in the same addons map), it will be overwritten by this pbo.

Story
I started with this adventure, because i missed a dedicated ww2 tankcrew for the russian tanks (i still do for the us-made tanks of the same era). I did some small research and found out that the overall of the tanker had a blue colour instead of black.The amount of dark or light in blue is uncertain, so i made it dark to get a better look in OFP. For weapon i used from Upminder's weapon pack the PPSH (thanks!) and i gave the tankers +3 mags. They have binoculars (visible when holding). The addon has some blood textures too.

Usage for config (advanced)
To use this add-on 'automatical' with your vehicles you have to unpbo the vehicles first. Search and change in the config the line "class CfgVehicles". Change for the side and crew of the vehicle to resistance (russian ww2 mod): 

side=2 (or resistance);

crew="maf_crwirq";

The MAF_CRWIRQ zip file contains the MAF_CRWIRQ.pbo (same name as the original) as i only configured the config file and most of the pacs and paas. As the model is from MAAC & MAARFY so not mine, i didn't want to change it's original name (and i can't). You all know the drill: put in in your addons map in OFP or in PFP/res. I do thank MAARFY for his permission to use his file! He made this file some two years ago.

Upminder's ww2 Weapon pack is necessary to play with this add-on.

July 2003
Robert van Dijk
Nijmegen

I removed the earlier red star of the helmet and the tunic's shoulder pads. It was not realistic, but it looked nice. However ... go for realism.
 

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Tips for a happier OFP mod life
This is not mine (also) but on OFP-editing I found this article on mods in OFP. The best thing to do is to create several maps in Operation Flashpoint and in each of those maps you can put one addons map (where to put your .pbo's)

Example:
C:/Program Files/Codemaster/Operation Flashpoint/ww2/addons (ww2 is the new map)

Make a copy of your desktop icon of the OFP.exe and adjust in properties / target the next line:
"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE" -mod=ww2

When you start this link to the OFP game, it will take the addons map from ww2 in this session of the game, o.w. You can play with the pbo's in res/addons and with the pbo's in the ww2/addons map.

By this way you can make several dedicated addon maps: desert, Vietnam, specialforces, etc. without puttin' to much pressure on the OFP engine. And it is nicely cataloged indeed. Easy for re-installs.

If you want the exact text of this tip, see OFP-editing centre.